Archive for the ‘Character Design’ Category

Portraying the vast flatland of the Playground – Part 1

Friday, July 17th, 2009

In “Escaping Flatland,” Edward Tufte describes the challenge faced by people who work in the field of visualizing complex information. These designers invent ingenious ways of portraying multi-dimensional data on the “flatlands of paper and video screens.”

My challenge in the first triptych of Playground of the Autocrats was the same, with a twist. I needed to find a way of depicting 3,500 miles of flat land within the dimensions of my 24″ x 48″ triptych.

Painting a single, particular view of the Russian steppes would not have been so problematic. Many artists have done it magnificently. But what I wanted to convey was that there are 3,500 miles of steppes, and that nowhere else on earth does such a vast open landscape exist. It was a lot of information to visualize in one relatively small artwork!

Maps, of course are one excellent way of conveying information about large areas of terrain. As you may have gathered from my last post, I love relief maps! I included a relief “globe” in my character design for Ivan the Terrible (one of Stalin’s fairy godfathers in Playground of the Autocrats). Ivan is on top of the world, dancing on his playground.

Ivan the Terrible on top of the world

Ivan the Terrible on top of the world

I superimposed the caption “The Nomad Express: 3,500 open miles” across Russia. And I added arrows that marked the Mongol invasions across the vast open land.

Playground of the Autocrat's globe

Playground of the Autocrat's globe

In addition, I wanted to layer in a more evocative portrayal of the vastness of Russia’s territory. Along with the map’s analytic information, I wanted to give the viewer a feeling of what it was to live in that wide-open, vulnerable landscape.

My animation script of Playground of the Autocrats had included a sequence of the Russian land as a reclining Mother Russia. As the lascivious godfather Ivan the Terrible conceived it, she was a peasant woman exposed to “rape by barbarian tribes.” Someday, when an animated version of Playground is realized, I think this will be a terrific sequence, as the terrain morphs into a 3,500-mile-long woman in Ivan’s imagination. But when I tried to create the image in a still form, it became too complex. Maybe I’ll tackle that route in another triptych.

Meanwhile, I had thought of another way of visualizing the endless Russian steppes. I drew on another centuries-old technique: many icons’ main images are surrounded by a frame of smaller images that convey additional information. Icons and religious art in general were the way Bible stories were communicated to illiterate populations. Hence, they are a wonderful model for how we can visualize information today. (The famous art historian Meyer Schapiro wrote a revered book about illustration of religious texts, called Words, Script, and Pictures: Semiotics of Visual Language.)

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Icons with borders of additional images

Russian folktale illustration, most notably perhaps the renowned Ivan Bilibin, followed in this tradition. Bilibin loaded up his borders with wonderful supplementary images that enhance the feeling of the central drawing, if not adding to the story. In the example on the right, the main illustration has a full-color border, while the surrounding text has a sepia-toned border with yet more fantastic, complex drawings.

Ivan Bilibin illustrations with borders of additional images

Ivan Bilibin illustrations with borders of additional images

In my next post, I’ll describe how I utilized the borders of “The Most Exposed Terrain on Earth” in this tradition. You can read that post here.

Designing the character of Peter the Great

Tuesday, July 14th, 2009

Design of Peter the Great for Playground of the Autocrats

I originally created Playground of the Autocrats as a script for an animated short film. But because I think and paint in a lot of detail, I decided to realize Playground first as a series of still, mixed media works.

The main characters of the Playground animation script were the infant Joseph Stalin and his fairy godfathers, Ivan the Terrible and Peter the Great. Each godfather gave their baby godson Stalin a gift from the past. (I’ll write more on the historical significance of the godfathers’ gifts in a later post.)

The first step in creating either the still or animated Playground of the Autocrats was to design the main characters. These characters appear throughout the series of triptychs.

I turned first to the design of one of Stalin’s godfathers, Peter the Great, of whom there are a number of easily-available portraits.

Portraits of Peter the Great

Portraits of Peter the Great

All these suits of armor were useful to me as models for dressing my Peter character. But let’s face it: none of the these portraits are playful enough for Playground. I needed more visual ideas. I soon found them in two sources. One is an actual statue of Peter the Great on the Moscow River (apparently one of the largest sculptures in the world).

This statue was great inspiration in part because of its over-the-top design, with curly-cue waves and all those ships’ hulls sticking out of the base. In addition, it has the odd incongruity of scale that’s always great in animation: Peter is huge compared to the size of the ship. That also helped me solve another design issue. Since Playground’s Peter plays the role of a fairy godfather, I needed to invent an imaginative way for him to fly. The statue’s ship propped up in the air made me think of a flying ship operated by Peter at its helm.

Statue of Peter the Great on the Moscow River

Inspiration over-the-top statue

Drawing of Peter the Great

Peter the Great as an older man

The second seminal source for my Peter design was a very unusual drawing of Peter’s face as an overweight older man.

This sly, mature image was much more interesting for an animated character than all the heroic portrayals of Peter in his formal portraits. I used this head as my model, with a body inspired by the formal portraits.

Somewhere in this process, I tried an idea that I later discarded. I thought I might have Peter levitate his ship via a propeller on his head. A propeller would fit with Peter’s tremendous interest in the advanced technology of his time, including his lengthy incognito trip around Europe when he worked in ship yards to learn all he could about modern ship building.

I spent a bunch of time looking at images of propellers, to figure out which type would be good for Peter’s head: a corkscrew propeller like one DaVinci drew?

DaVinci's corkscrew propeller

DaVinci's corkscrew propeller

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Which propeller fits the vision?

Or if it had prongs, how many should there be? Two? Three? Four? Five?

Ultimately I decided a propeller wasn’t going to have enough heft to lift the ship. Or enough gravitas for a Peter the Great, even one playing the part of a flying godfather in an animated satire.

I considered giving Peter gigantic wings to lift his ship. But what would his wings be made of? What would make them unique to Peter?

Because Peter the Great is so identified with shipbuilding and the military successes of his Navy, I began looking through endless images of 18th century Russian sailing ships. Suddenly it occurred to me that Peter’s wings would be made like a ship’s rigging: of masts, sails, and ropes. After all, sails move ships through the air, as wings propel birds through it. I collaged together a pair of flappers for Peter in a process that took me a good two or three weeks to complete.

Now I needed a way to allow Peter to control his wings, to turn his sails into the wind at angles that would keep his ship moving through the air. I needed gears, cranks, and other mechanics that would look like they came from Peter’s time. I searched a long time without finding anything to fit the bill.

Finally I found it! It’s a fabulous antique coffee grinder on a wrought iron pedestal. With adjustments, this contraption could allow Peter to control the rigging of his wing-sails with his hands. More searching led me at long last to a wonderful antique crank with hooks that Peter’s rigging ropes could pass through.

Antique coffee grinder

Antique coffee grinder

Antique crank with hooks

Antique crank with hooks

The cylinder turned by the crank shaft could wind up Peter’s rigging just fine!

Peter’s character design was now complete (see images of finished design above and below). And my flying Peter the Great is happily one element of what the New York Times review of Nan Rosenthal’s Katonah Art Museum exhibit described as “wonderful goodies:”

“Several artists pay homage to Joseph Cornell, the early-20th-century American Surrealist-inspired artist and sculptor, and one of the pioneers of assemblage. Among the best of them are Ann Ladd Ferencz, Nina Bentley, Anne Bobroff-Hajal and Erin Walrath, all of whom make boxlike constructions filled with wonderful goodies.”

ptgdesigncloseup

Detail of my Peter the Great character design